Description:

You wake up on a plane after a dream that you've just crashed. Is it a deadly premonition, or just a bit of cheese you ate?

Play as Miles in a race against the clock to try and save your plane from impending doom in this fun point-and-click adventure inspired by the classic LucasArts games of the 90s.

Controls/Keys:

Left Mouse Button for everything!

Meet the gang!

Content Warning: Loud Audio in Cutscenes, Plane crashes, smoking, child birth and lactose intolerance.

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WALKTHROUGH:

⚠️{** SPOILERS **}⚠️

DO NOT READ BELOW UNLESS YOU'RE STUCK!

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In case you get stuck, here's how to beat the game.

So... you dream the plane crashes and then you wake up. Sandy - the airhostess - will come over to you and ask if you're okay.

The moment you start sharing your heart with her, she starts to become suspicious of you, so when the conversations done, she'll go to guard the cockpit so that you can't bother the pilot with your worries.

Your gut instinct is likely to be wanting to get Sandy away from the cockpit, so that you can chat to the pilot... so, first up, let's talk about distracting Sandy...

DISTRACTING SANDY

There are two ways to do this...

If you chat to the nun, she'll tell you that Sandy confisacted her cigarettess when she set off the smoke alarm when entering the plane. You can find her lighter in the cupboard and a cigarette in the locker, and if you light them in the bathroom, the smoke alarm will go off, and Sandy will abandon her post.

If that doesn't float your boat, you can always play your hand at inducing labour. Gill is the pregnant lady at the back of the plane, and if you chat to her, she'll mention that Sandy used to be a nurse, and she'll also tell her that she didn't have the chicken curry because she was worried it might  make her pop. So... if you get the spice from the cupboard and put it on her food, she'll go into labour, and the cockpit is free.

And that leads us into your next major problem... the code.

THE CODE

To get into the cockpit you need a four digit code. This is where things get tricky, or really easy, depending who you've chatted to.

When chatting to Fred the fox, he might have revealed the reason he's in fancy dress is because he was celebrating the pilot's birthday last night. Oscar - the little boy - will also tell you the birthday cake on his table is from his dad's birthday the night before. If you were paying attention to the start of the game, you'll know the date is 2 May, making the pilot's birthday 1 May. If you hadn't put those things together, looking at the calendar will tell you the only thing that's marked is a birthday on 1 May.

If you pop 1 May in numerical form - 0105 or 0501 - into the keypad, you'll get into the cockpit.

Alternatively, once you've seen the keypad, if you go back and speak to Fred, he'll blatantly tell you the pilot's code before instantly regretting doing so.

But... the game's not over... because whatever you say in the cockpit, the plane is going to crash, and as the game restarts, you realise that you might have caused the crash all along by distracting the pilot.

So... that begs the question...

HOW DO YOU WIN THE GAME?

Well... you're doomed if you run out of time trying to solve the puzzles in 10 minutes when the clock strikes 12pm... and you're doomed if you try to get into the cockpit...

Well, sort of.

Fred the fox reveals that the pilot is worse for ware today thanks to his party the night before, and Oscar the boy implies his dad is still a bit under the weather.

The to-do list at the back of the plane reveals that Sandy is meant to give the pilot a drink at 11:50 am... which, if you've been paying attention is exactly when you wake up from your dream and distract her.

In fact, when you do get into the cockpit, the pilot will tell you he was expecting Sandy with the energy drink.

And if at any stage of the game you asked Sandy about the energy drinks, she'll tell you that she was on her way to the pilot before you started acting all weird around her.

So... to win the game is simple... all you need to do is... nothing.

Well, almost nothing.

At the begining of the game when Sandy asks if she can help, you can tell her you're all good, and she'll go and give the pilot the energy drink, he'll stay awake, and you'll live past 12pm and win the game.

Oh, in case you were wondering, you've been able to do that from the very begining, which either makes this the simplest point and click adventure game ever made... or the most frustarting.

Hope you've had fun. If so, follow our itch page for more games.

Oh and one more thing... if you look out the window enough times, Miles will blatantly tell you how to win the game.

Bye!

Download

Download
Cabin Pressure V1.0.2.1 - Windows (ReleaseBuild).zip 123 MB

Development log

Comments

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(1 edit)

Loved this! Accidentally won my second time playing . Thanks for making this!

Thanks @Tironnasaure - super stoked you liked it. The "twist" is often discovered by mistake :P

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The takeaway is: don't bother the flight attendants!

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Unless it's REALLY an emergency.

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Haha! Glad you enjoyed it :) 

That's a great, funny game - enjoyed it!

This entry cracked me up. Love it!

(1 edit)

A fun little game. Great job!

The art and animation were lovely (although, with a bit more time, it would’ve been nice to have had a custom animation for the stew puzzle, as well as a custom menu design).

The writing was genuinely funny in places (I particularly liked the ‘God’ line).

The timer did a good job of adding tension.

And the music and sound effects were solid.

Overall, a high level of polish. However, I did encounter some extremely minor ‘bugs’ (if you can even call them that):

When playing in windowed mode, a few speech lines glitched out (I assume because of their length). This happened when:

  • I looked at the ‘to do’ list;
  • I looked at the smoke alarm; and
  • Oscar told me how old his dad was.

Also, when I tried to enter the cockpit (on my first loop, in case that matters), Miles stood ‘on top of’ Sandy, so their sprites glitched in and out of one another.

My main criticism, I suppose, is that the speech text is a bit small.

But, like I said, these are all extremely minor issues, and they didn’t affect my enjoyment. Again, great job! 😊

This is a really fun game! Great animation and solid writing - I really enjoyed it.